Final Fantasy XII: Revenant Wings Review

If you read the last post, you'll know that I've already done a post on a Nintendo DS game today. However, I thought that maybe this one would be a bit of fresh air, considering the content of "Napoleon Dynamite: The Game."
Well, I was correct. "Final Fantasy XII: Revenant Wings" is actually a great idea, as well as a pretty fun game.
- The Concept: It's a sequel (or the following chapter) to "Final Fantasy XII." This doesn't mean that you need to have played FFXII. I never played it extensively, and this game just came naturally.
- What's different?: Everything. The game moves back to that classic 8-bit Final Fantasy style from days of yore. The control system is brand new, thanks to the DS stylus. Also, it accomplishes exactly what you want a hand-held video game to accomplish: it wastes time while still making you happy. Plus, you play a band of air pirates. What could be better?
- What's the same?: Generally, the fighting format is similar in the RPG realm. The style is very familiar to any of the Final Fantasy games. It also has some amazing cut-scenes, all of which look like they did on the old PSOne format. Very cool indeed.
You should check this game out. Being a fan of Final Fantasy games dating back to FFVII, this game does what any good Final Fantasy game should do - introduce you to a fantastic dream world where you're a hero/outlaw fighting for what's right/against what's wrong.
In other words, this game is comparable to the amazing "Legend of Zelda: Phantom Hourglass." Definitely check it out. It's a worthy companion piece to FFXII.
Grade: A-

