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Blog: The Video Game
Do you like video games? Do you also like reading? Well, that means you're in the minority. But it also means you're the perfect candidate to be a regular visitor to Blog: The Video Game. It's about new games, game news, gamer culture and love.

Wednesday, October 31, 2007

The Uproar Over "Manhunt 2"

Oh Rockstar, you've done it again. This one's from the Associated Press.

Child Advocates Upset Over "Manhunt 2"

SAN FRANCISCO (AP) — Child advocates are urging parents not to buy "Manhunt 2," a video game whose characters kill and torture using implements ranging from glass and shovels to a fuse box and a toilet.

The title goes on sale Wednesday — Halloween — rated "mature," appropriate for people 17 and up, for about $28. In the first-person killer fantasy, the players take on the role of a man escaping from an insane asylum.

Made for the Nintendo Wii, Sony PlayStation Portable and PlayStation 2, the blood-drenched game has been sparking controversy since June, when the Entertainment Software Rating Board gave it a rating of "adult only" that would have excluded it from some big-box retailers, including Wal-Mart Stores Inc.

Producers at Rockstar Games submitted a modified version of "Manhunt 2" later in the summer that got the "mature" rating in August.

"This is a very clear and firm warning to parents that the game is in no way intended for children," the ESRB said in a statement.

The British Board of Film Classifications banned the title and maintained the ban on the modified version. It said the changes don't "go far enough."

"The impact of the revisions on the bleakness and callousness of tone, or the essential nature of the gameplay, is clearly insufficient," the BBFC wrote. "There has been a reduction in the visual detail in some of the 'execution kills,' but in others they retain their original visceral and casually sadistic nature."

"In my opinion, it's the most senselessly violent and offensive thing I've ever watched," said James Steyer, CEO of Common Sense Media, a nonprofit group that advises parents about television, movies, Internet sites and video games that may be inappropriate for children.

Steyer, who has not seen the version of the game being released this week, was talking about an unrated version that has been circulating free on the Internet since August. That version contains more violence and sexually explicit content than the one being released commercially, including a scene where a man's testicles are mutilated with a pliers.

"It's disgusting," Steyer said. "It's so violent, it struck me personally as pornographic violence."

A spokesman for New York-based Take-Two Interactive Software Inc. said the unrated version used a color encoding system common to Western Europe and could be played in the United States only using a Sony PlayStation 2 console modified without company permission.

"The claim that an unreleased version of Manhunt is readily available on the Internet, and that children can easily download and play the unrated game, has not been proven," Take-Two's Ed Nebb wrote in an e-mail.

Professional gamers who reviewed the original and modified titles, which last 40 hours, say the original and the free download include a scene in which a character pummels someone's neck with a shovel that doesn't appear to have made the official cut — though the official game does allow players to use shovels as instruments of torture.

Similarly, the pliers-and-genitalia scene isn't in the official version, but players may use pliers to torture.

The Take-Two spokesman acknowledged that "Manhunt 2" was meant "specifically for those players mature enough to appreciate it."

"Take-Two believes in freedom of creative expression. We also believe in social responsibility," Nebb wrote. "Not all of our products are intended for all consumers and we responsibly market our mature products to adults. We firmly believe that informed adults should be able to make their own choices about entertainment products for themselves and their families."


So what do you think - are you going to buy the latest Rockstar game, chock full of unnecessary violence?

Tuesday, October 30, 2007

Video Game Nostalgia

The air hanging above our apartment here in the Wrigleyville neighborhood of Chicago (other than smelling like feet) is filled with sadness lately. Lately, my roommates have been in a craze for an Xbox 360 (along with "Halo 3," "Gears of War," and "Guitar Hero III"). I, however, have been nostalgic for one thing.




This tiny machine plugs directly into your television for all of your gaming needs (and I'm pretty sure there's one lying around in the back room of mom and dad's house).

What's so great about it? Everything!

  1. Exhibit A - Dig Dug. The greatest game ever. What does it involve? You're a little guy who digs around and explodes the enemy with some kind of pump or something.
  2. Exhibit B - Galaxian. An incredible space based 8-bit game.
  3. Exhibit C - Pac Man. Need I say more?

To be frank, the rest of the exhibits aren't really worth talking about. But this is an incredible device (with many others that are quite similar to it). Now to get one of the unused TVs in our apartment and one of these little suckers.

Monday, October 22, 2007

Guitar Hero III: how will you enjoy it?


As you probably well know by this point, we are on the eve of "Guitar Hero III: Legends of Rock." The game will be released on October 28 for the Xbox 360, Playstation 2, Playstation 3, the Wii, the PC and the Mac.

I know that my fellow blogger here at BTVG, Griffin, will be purchasing the game for the 360. And why not? The benefits are all there - downloadable content, Xbox Live capabilities, and more. You can reach the same benefits with the Playstation 3 version.

Currently lacking an Xbox 360, I find myself in a bind. On one hand, the only systems in my apartment are a PS2, a Wii, and a Sega Dreamcast (I've had a healthy diet of "Soul Calibur" and "Power Stone" lately). Thus, I could buy the version for the Playstation 2, but our system is currently disintegrating. I could buy it for the Wii, but they haven't announced downloadable content, and to boot, I don't know anyone else who is going to buy it (thus, no player-to-player competitions).

So here are my options:

  1. I can wait until me or one of my roommates breaks down to get an Xbox 360 ("Halo 3" sounds awfully nice right about now).
  2. I can persuade another group of friends to buy it for the Wii and then I, myself, can get it.
  3. I can not get it since I don't have a steady income of money at the moment (ah yes, college).

Regardless, the game looks like a huge mess of fun. The franchise has become a pretty colossal one since the success of the first two has taken off.

So how will you enjoy your copy of "Guitar Hero III?" Any takers for the PS2 or the computers?

Sunday, October 21, 2007

Currently Under Construction


Red Mile Entertainment, Inc. wants you to know that after a lot of speculation, they're starting to put their foot on the pedal for "Sin City: The Game."

The company has contacted "video game industry writing and production talent" to work on the game based on Frank Miller's bloody graphic novel and film series.

What's more, the game is being worked on by one of Miller's friends, Flint Dille, your unknown hero from childhood. Not only has Dille worked on writing and production for films like "American Tail II: Fievel Goes West," but was also the man behind some of the writing for the "Transformers" cartoon series as well as the "G.I. Joe" cartoons.

So although this man's work was fluffier in the past, at least he has experience in the gaming field.

There isn't a lot of information out there on the game, but once it comes to surface, we'll throw it at you.

Friday, October 19, 2007

Arcade Machine in Your Pocket, or, A Cell Phone With an Old Game


Does anybody else remember this machine? I spent a lot of personal time with it myself, specifically at Johnson's mini-golf. I just wish I could play it again.

Well, technically, I can still play the game. The game has become available for Sprint users on their mobile phones. That's right, Popeye - rescue Olive Oyl with all of your spinach powered might.

Ah well, I like the joystick version better.

Thursday, October 11, 2007

America Welcomes "FIFA '08," Evan Basks in Soundtrack

So I can't wait to get my hands on the latest FIFA game, "FIFA '08." I'm actually not a huge fan of soccer games, but I can't help but be excited about this one. Why? For a very typical-of-me reason.

The soundtrack features a lot of great music from around the world.

There are some great songs by some great bands. I know that I do this way too much, but I guess I just write about things that make me happy. Wouldn't you?

Art Brut - Direct Hit
CSS - Off the Hook
!!! (pronounced chk-chk-chk) - All My Heroes are Weirdos
Peter, Bjorn and John - Young Folks
Bondo de Role - Solta O Frango
Robyn - Bum Like You
Simian Mobile Disco - I Believe

And there are a bunch of things I've never heard before, including an Italian group called Planet Funk.

Here's an excited young man, ready for some soccer with Eddie Argos (of Art Brut fame).

Wednesday, October 10, 2007

IMMEDIATE UPDATE TO PREVIOUS POST

I must apologize. I didn't realize how prophetic I was being.

Sonic the Hedgehog was just announced to be a playable character on "Super Smash Bros. Brawl." Oh my. Oh my goodness.

Who wants a party? Because things just heated up.

Thank you, Nintendo. You have been diligent in your requests and kind to the fans. Let's hope for some more zany additions (maybe more Sega characters, maybe some Capcom folks, maybe something even more exciting).

Future Smashers?

Much time will go by between now and the release of "Super Smash Bros. Brawl," but nerds like me can't wait. If you've been keeping up with the official Smash website, you'll know that there have been many character announcements. Even some pretty outlandish ones, including the announcement of Solid Snake of the "Metal Gear Solid" series.

But what about Nintendo's other options? I mean, Nintendo has seen a number of fantastic characters. Why can't they utilize some more?

It would obviously be ludicrous to say, "They should include the Master Chief from Halo and Crash Bandicoot and a lot of other characters from non-Nintendo related games." It's a beautiful world that we live in, but we can't always be so fortunate.

So let's look at some potential candidates, shall we (all who have appeared on Nintendo consoles before/in the future, mind you)?

THE (imaginary) CHALLENGERS!


Sonic the Hedgehog!

Who: That ever-popular Sega staple, always wanted for a Mario vs. Sonic showdown (which we will see in that Olympics game that's coming up, but regardless).
Why: He's made for a game like this. He's got the worldly experience of Mario combined with the...uh...mammalish nature of Fox McCloud. Why not? Sonic is now a regular guest on Wii consoles everywhere. Why not add him to this particular pile - maybe with Tails or Knuckles?


Bomberman!

Who: He's that little guy in the white jumpsuit. You know, with the pink antenna thing and what with the bomb throwing?
Why: Bomb throwing - it's like a gift from the gaming deities.


Bonk!

Who: A little caveman, popularized in SNES, Game Boy, and TurboGrafx16 games.
Why: His weapon? His giant caveman head. It's about time we saw a comeback.


Lil Mac!

Who: The fierce and dashing, yet oddly tiny, protagonist of "Punch-Out!"
Why: Well, honestly he shouldn't be featured as a main player. But who wouldn't love to see him or Doc Louis or King Hippo or even Mr. Dream himself show up to help out as an assist trophy?


Megaman!

Who: The little blue guy in the armored suit, complete with rocket arms.
Why: Well, he's small and furious and could easily take somebody out with those rocket arms. He's perfect.


Leon Kennedy!

Who: The hero of the day in "Resident Evil 4."
Why: Well, this is an odd one. But then again, look at Solid Snake. Although he's from a bloodier background, it'd be an interesting change to the Smash roster. He'd also be a handsome man for the job, wouldn't you say? See also Dante from "Devil May Cry."


Luigi!

Who: Taller, green brother of Mario. More frightened of ghosts, but at least he's prepared.
Why: Well, he was in the first two games. Plus, he's taller and more efficient for butt-kickery. And slap a vacuum on his back and we're all good to go. Preferably in Leguizamo form, if I may be so bold.


Nights!

Who: The purple jester guy from Sega's not-so-popular Saturn game. A sequel will be out next month.
Why: Once again, this particular character will join the likes of Lil Mac in having the distinguishable quality of working better as an assist trophy. They could swoop down in all of their flamboyant glory and win the day!


Viewtiful Joe!

Who: A B-List Capcom star of the GameCube who I happened to love.
Why: He'd make a pretty valiant warrior. Plus I'd love to see his alternate graphics style to fit the game. It'd just be neat, says I.

So come on Sega and Capcom (and all other companies withholding significantly cool characters) - get to handing the rights over! We nerds demand satisfaction!

What do you think? Who else? Battletoads? Harry Potter?

Sunday, October 7, 2007

It's about time...

Not since Castlevania: Symphony of the Night has there been anything worth purchasing on XBox Live Arcade.


Sorry, Cyberball 2072. Not you either.

However, this trend will be flipped on it's proverbial ear Wednesday with the release of Puzzle Quest: Challenge of the Warlords.


To briefly describe this port of one of mine and Justin's favorite portable titles of all time - it's like Bejeweled mixed with Final Fantasy. Everything you do in the game (crafting, fighting, sieging fortresses, capturing enemies, studying new spells) you do through a puzzle game interface which closely resembles Bejeweled.

It's easy to pick up and play, but character customization is rich and deep. It's a fantastic hybrid, and you can bet I'll be dropping the 1200 MS Points ($15 in non-funny money terms) to pick it up.

Thursday, October 4, 2007

Oh mine papa

I'm about ready to head off to class, but before I leave, I have to take a moment and thank somebody who got me into video game writing. Not just me, but many nerds like me from the area from fluxuating years. My dad.

Today, the Dispatch ran my dad's final column.

"I promised a big announcement in this week's column, and here it is: I quit."

Read the whole thing here: http://www.herald-dispatch.com/entertainment/x273138300. (I'd do the hyperlink thing, but Firefox isn't working.)

Thanks dad for the brief history in the Herald-Dispatch's relationship with video games. Now if you'll excuse me, I think I'm having a sensitive moment.