I don't know how to love you, baseball.
(Let me preface this review by saying that sports games aren't my forte. The two sports games with which I've had moderate levels of experience with are NFL 2K5, which I still play to this day, outdated rosters and all, and Virtua Tennis for the Dreamcast. Oh, and Wii Sports, but that really doesn't count, does it? Therefore, take everything I say here with a boulder of salt. I don't know much about sports, so any reviews I do are from an outsider's perspective.)
There is one point in my life that I can look back to - a fork in the road, where had I chosen differently, I would have turned out a completely different person. The choice was between the two great passions of my childhood, Little League baseball, and community theatre. I chose the latter, condemning myself to a life of drama, social rejection, and show tunes.
Had I chosen baseball to be my hobby of choice, who knows - perhaps I would be a jock, living off athletic scholarships and Slim Jims. I still retain a passion for the game, I try to make regular pilgrimages to the Great American Ballpark with my family (for which we are long overdue). I still watch the occasional game. I still get excited during playoffs. I am no baseball aficionado; I can't keep up with rosters or standings. But I do understood how the game is played, which is more than I can say about most other sports.
Baseball is the one with the stick where you try to hit the ball when Gary Busey throws it at you, right?
Major League Baseball 2K7, released by 2K sports, had a lot of promise when I first popped it in my 360. After all, 2K sports created NFL2K5, arguably my favorite sports game of all time. And hey, I like baseball. It's a natural fit, right?
Well, kinda. Apparently, something gets lost in translation when you bring the great American pastime to consoles.
Graphics:
As you can see in the screenshot above, the game looks phenomenal. The players and stadiums are rendered very well. I appreciated the level of detail that went into the accurate recreation of each ballpark. The Great American, which I have frequented quite a few times, was in rare form. Though, it still bothers me that the game has the same cardboard cutout audience that has been in every single sports game ever since the beginning of time. Come on people. If we can put 53,594 zombies in a mall, we can fill the stands of an average sized ballpark.
Also, the designers of this game created a new innovation that I hope to see in future titles: "Shirt Jiggle Technology". Through the magic of Shirt Jiggle Technology, shirts constantly move like the softest gelatin. Swing at a pitch? Jiggle shirt. Stand in the breeze? Jiggle shirt. Argue with the umpire? A-Jiggle shirt. I can only imagine how the world of sports games survived before this brave new device.
Sound:
The soundtrack in this game is surprisingly good. I've noticed a trend in sports games to fill their soundtrack roster with an eclectic mix of hip-hop and emo. Who exactly are these publishers trying to market these games to? No girly rock here, though. Wolfmother. Tapes n' Tapes. The Pixies. Nerf Herder. I found myself opting not to plug my iPod in to listen to my own music through the dashboard, and instead, indulge myself in the game's soundtrack. This is exceptionally rare.
Also, the in-game, play by play commentary from Jon Miller and Joe Morgan is fantastic. It's some of the most conversational, realistic voice-over work that I've ever heard in any game. With their insight, often times helpful, often times witty, the atmosphere of the game is elevated to a level that I didn't expect.
Gameplay:
Ah. There's the rub.
The batting in this game is terrible. It felt as though there was no rhyme or reason to it. Pitchers would pitch with randomly generated patterns, and you just pull the right analog stick back, and release it at the right time, hoping to make contact. There are variations of movements you can perform with the stick, such as pushing it forward to aim for the fences, clicking it inward to perform a bunt, or swinging it to the left or right to aim your hit to the appropriate region of the outfield.
However, all the control in the world doesn't change that fact that actually making contact with the ball is extraordinarily difficult.
Pitching is fantastic, though. Through certain gameplay mechanics, such as the catcher's aid, who holds his glove out exactly where you should put the ball, you know exactly what you should be doing with the ball at all times. There are certain moments where a certain pitch is specifically suggested, and if you comply, and strikeout the batter, certain aspects of your pitching stats improve. It's an interesting mechanic, and if the batting functioned nearly as well, I would still be sitting around, playing the game, instead of typing up this here review.
The game includes multiple gameplay modes, such as the obligatory character creation mode, the overly easy Home Run Derby, and a managerial game mode, where entire ball games play out like RPG's.
Pitch to hit
Pitch to strike
Intentionally Walk
Cast Magic
Most of the alternative game modes are throwaways, though. The career mode is deep, with roster customization, trading, drafting, etc. You have the option to turn most of this off, and simply play the games, which I, a managing novice, appreciated.
All in all, I found MLB 2K7 to be a decent sports title. If you're a massive baseball fan, if you follow the sport with a passion, and have enjoyed baseball games in the past, then by all means, pick up 2K Sport's latest offering. However, to those who aren't as well versed in sports games, it's a daunting title to pick up and enjoy. Due to a steep learning curve, and the fact that the sport just doesn't translate very well to video game, many casual gamers who give MLB 2K7 a chance may be left with a very bad taste in their mouth.
At least, until they see them shirts a-jigglin', free in the fresh spring winds.


























